Another technique you soon learn is to send the OWL out to attack a straggler from a bunch of Helghast, then sneak around and take out his colleagues while the OWL claims their attention. It's vital to use this to gain an advantage: for example, you can send the OWL off to hack alarms (as long as you have line of sight), which will stop the Helghast calling in a dropship full of reinforcements. Another essential part of Kellan's armoury is an echo-scanner, which picks out enemies within range, plus traps, alarms, ammo stashes and adrenalin packs: the OWL can revive you, but only if you have adrenalin, and you can only carry a maximum of two packs, so it's by no means a free pass. You see two Helghast below, and once your OWL has taken them out (any more than two enemies, and it won't be able to cope), you can zip down and pick up some weaponry. By swiping in different directions on the Dual Shock 4's touch-pad, you can tell it to attack Helghast, operate as a zip-line, send out an EMP blast or construct a small shield in front of you. You start off on a cliff, unarmed, but in possession of a dead handy drone called an OWL. The first proper mission you play is a revelation. An uneasy peace soon degenerates into a civil war, and Lucas sees his father killed by the Helghast and becomes a Shadow Marshal, a sort of super-soldier, under the aegis of surrogate father Sinclair. But the main difference lies in the gameplay: Shadow Fall is a proper tactical shooter, much of which is enacted in open-world environments.Īfter a scene-setting preamble kicks off proceedings, in which you learn that you're a Vektan (a suspiciously human-like race) called Lucas Kellan, and that following a war with the Helghast, Vekta City has been divided with a huge wall, so the Helghast are right on your doorstep. For a start, the drab black-and-brown colour palette has been replaced by something positively vibrant and colourful (although you do find dank-looking areas when you enter Helghast territory). From the very off, it is clear that beyond retaining the Helghast, Guerrilla has rethought every element of the franchise. You would characterise previous iterations of Killzone as classic cover-shooters, in which you would hunker down behind cover, emerging cautiously to mow down waves of Helghast. But if you pre-ordered a PS4, you can cheer up now: Shadow Fall is an order of magnitude better than any of its predecessors, and "generic" is one word you definitely would not use when describing it. The first-person shooting franchise developed by Guerrilla Games may have inspired admiration at times, but never adulation: previous iterations have been solidly constructed but tended towards the generic. A mong devotees of the PlayStation brand, there must have been a few crestfallen faces when it became apparent that Killzone: Shadow Fall will be the most enticing exclusive game on offer at the PlayStation 4's launch.
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